Posts from blog by tag oop:
Abstractions and Inheritance in C - Elegant Foot-Shooting
Sometimes you want to abstract and generalize something in C code. For example, if you want to print the contents of a structure multiple times, you end up writing printf("%s %d %f\n", foo->bar, foo->baz, foo->boom)
everywhere like a fool, and it intuitively seems that there should be a way to do foo->print(foo)
, and not just with foo
, but with any structure.
Let's take an example: there is a guy with a first name and a last name, and there is a bird that has a name and an owner.
typedef struct Person Person;
struct Person {
char *first_name;
char *last_name;
};
typedef struct Bird Bird;
struct Bird {
char *name;
Person *owner;
};
To print information about these animals, a cunning C programmer would simply write two functions:
void Person_Print(Person *p) {
printf("%s %s\n", p->first_name, p->last_name);
}
void Bird_Print(Bird *b) {
printf("%s of %s %s\n", b->name, b->owner->first_name, b->owner->last_name);
}
And they would be right! But what if we have many such structures and our brains are corrupted by OOP?
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